Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Thursday, April 28, 2011

Best ending evar! Portal 2.


Not really a spoiler per se, but Portal 2 has the best ending ever! Wheatley was right! If you do want some of the plot spoiled and understand my sketch then there are places you can go.

Saturday, April 23, 2011

If Portal 2 was released in the 90's

The second of my Tiger hand-held game revival series, those rubbish adaptations of hit movies and games from the 90's. The point of the game is to move the portals up, down, left, and right so that your character doesn't slam into the floor below all the while trying to nab a piece of precious cake. As the game progresses the speed increases and your fall path gets more interesting. Lives are acquired with each 100,000 point increment.

For my next and last in the series I was thinking of either Team Fortress, Call of Duty: BO, or Plants Vs Zombies.

Friday, April 22, 2011

Shakespearean Tweets: The true history of Twitter

Before computers people used to communicate with others through less technical means. Poor Romeo, Twitter went down the night Juliet slept and he never got the tweet that she was in a coma, not dead.

Wednesday, April 6, 2011

Frozen in chocolatetite.

Chocolate Easter bunnies meet Star Wars. An early entry for Art Jumble's Easter theme.

Tuesday, April 5, 2011

Metroshock - Metroid/Bioshock mashup


Finally got around to playing Bioshock 2 over the weekend and noticed how similar the Big Sisters are to Samus and, well, the rest is web history.

Monday, April 4, 2011

Photoshopping is fun!


I was able to get a wee bit of time to work on some X-Men First Class posters for the Super Punch's X-Men First Class poster contest. Pretty much had to glue a bunch of heads to bodies since I couldn't find the real people. This was actually one poster, but I had a bunch of stuff that didn't work for the first poster and decided to use it on another one.

While I was making them, I watched Tron. Overall I loved the style of it, but the plot crawled like a slug. How can you make light cycles boring? The answer is use them for only a few minutes and make them feel slow.

Friday, April 1, 2011

In Russia movie watches you!



This is my entry for Super Punch's X-men First Class poster redesign contest (since the US X-men posters look like a MS Publisher template) and since the only good trailer is a Russian one. Rather than make a good I decided to go in the opposite direction and do something terrible, a hand painted Russian movie poster like this one below.

Ever since seeing this article on them I have always wanted to do one. So, I sat down and created the most butt ugly and inaccurate poster as possible. This actually hurt me to draw, I winced about 70% of the time.

Tuesday, March 29, 2011

New from Tiger, Angry Birds!


I’ve always had a love hate relationship with Tiger handheld games. When I was a kid I was easily swayed by their slick commercials promising an arcade in the palm of your hand. Time after time I got them and time after time I was disappointed by an over simplistic repetitive piece of code turd inside a promisingly attractive shell. I know part of the blame rested on me, I mean fool me once... So the other day I began wondering what had happened to them and dare I say it, I missed them.

So in honor of the dead, I decided to do a few updated classics starting with my favorite Angry Birds. While drawing it I came up with a defined set of gameplay ideas while staying true to the Tiger formula, a little bit of the license and a lot of crap gameplay. So here we go!

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Instructions:

- Use the Directional Pad to select the trajectory of the bird’s flight.

- Hit the fire button to launch your bird.

- The pigs will dance back and forth so it’s up to you to time your drop perfectly. Hit them all and advance to the next level, but be warned, they get faster and harder to hit!

- You have three birds, once they are through it is game over!

- If you collect a golden egg you will get access to the Mighty Golden Eagle! A Golden Eagle advances you to the next level.

- Since this is a Tiger game, there is no ending, the game loops past world 4-18.

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I’m set to do at least one more so if you have an idea for one, let me know in the comments!

Tuesday, March 8, 2011

Sheen's Crazy...like a fox!

A few pieces for the Art Jumble Charlie Sheen topic.

Charlie Sheen: The Video Game. Outlast the cops while snort--I mean eating the lines and grab the powerups.


Joker/Sheen mashup. That ain't white paint by the way. He would actually be a great villain, a cross between the Joker and Bane with his tiger blood and flaming fists.

Thursday, March 3, 2011

The Birds


A piece done for art jumble's Alfred Hitchcock movie posters theme. BTW, not to brag, but I finally 3-starred the Valentine's Day update so yah...I'm kind of a big deal. Currently I'm ranked #239,201. I'm now addicted to replaying levels to edge out other people, so if you're #239,200...I'm coming for ya!

Friday, January 14, 2011

To The Maxx



Art Jumble is running a theme for image comics and I figured why not do a tribute to one of my favorite Image comics, The Maxx

Sunday, January 2, 2011

Lord of the Rings featuring The Beatles

Another fun piece for Super Punch's Lord of the Rings/Kubrick/Beatles mashup that was at one time a possible project (thank God it never worked out). I wanted to un-Jackson the characters a bit, mainly Gollum (John Lennon).

Friday, December 24, 2010

Moria Road



A submission for Super Punch's Lord of the Rings/Beatles mashup. I imagined if they made a soundtrack this would be the cover of the EP. If I ever stop staring at my son, I might be able to do one more submission, but seriously, I'm addicted.

Monday, November 29, 2010

Fun with vinyl


In about 25 days I should be holding my newborn; devoid of sleep I will hunt Red Bulls in the night like a caffeine addicted Nosferatu. But right now I'm enjoying the euphoric novelty of pre-fatherhood and thought, hey, it's 12 at night, why not do something fun.

So after a bit of deliberation I decided to make a family vinyl sticker set that I could be proud to force people to watch as I travel as slowly as possible from the hospital. This is just the mock up, I can't put the real deal on for another month.

Saturday, November 27, 2010

Angry Birds: Thanksgiving edition


Between Thanksgiving food overload, Black Friday and a Call of Duty chaser I haven't drawn much so I felt it fitting to do a piece for the art jumble "turkey" theme. I was really hoping that there would be an Angry Birds Thanksgiving edition, maybe with a turkey that bounces or one that can float for a little while then smash on the building below.

Anyhoo, Happy Thanksgiving weekend!

Tuesday, November 23, 2010

Chubby Mario

A quick sketch while trying to finish a few things.

Sunday, November 21, 2010

The Real Reason Why Terminators Travel Naked

In between daily assaults of CoD:BO I managed to meditate on why two-ton hunks of metal can't manage to even bring an ounce of weaponry with them. Thanks to the recent roundup of TSA activities I think I found my answer.

Tuesday, November 16, 2010

the Inception of avatars

Done for the ArtJumble theme of Made up facts about animals. All throughout my life I had always trusted that the avatars of the animal kingdom closely represented their real life counterparts. Namely that hedgehogs were blue, Tasmanian Devils were slobbering whirlwinds of fury and wolverines were long clawed yellow animals with a propensity to smoke cigars. So it came with great horror to discover that the way these animals misrepresented themselves.

Friday, November 12, 2010

Genus Aves Iratus (Angry Birds)


In celebration of me actually just passing Angry Birds Halloween edition (screw 3 stars, it was labor enough just finishing it!) I dedicate this bit of Ornithological documentation to my fare feathered friends.

Wednesday, November 10, 2010

King of Kong


A recent idea I had to make a revised version of Donkey Kong, but make Kong massive like the franchise he was based off of. Then you could have him climb the stage, destroying the level beneath you as you scramble past the 40's themed skeletal skyscraper all in an effort to to drop the crate on his head at the top of the level to slow him down and rescue the damsel in distress. Also you'd have to turn your screen sideways...still working on that one.